You gain new schools by leveling up or by finding books around the dungeons. I am sure I couldn't have beaten the game at all if I hadn't at least one character with fire spells. Some enemies died from two fire spells or 25 flailings of my sword. Other spells seemed absolutely mandatory, like having fire spells. There hardly are any animals in the game and they're all bad at fighting anyway. Some seem to be absolutely useless, like subduing animals.
There is a plethora of magic schools to play around with and each school has a handful of different spells. What does having 20 more perception even do? Do I hit harder with 30 more strength? If that is the case I really can't tell. It's hard to notice that up-ing my stats makes any difference in combat, other than that it allows me to cast new spells. There are plenty of stats to choose from, and even more spells. You also get the chance to skill up your characters. There is a lot of dialogue, little of it interesting. I always reloaded at these points to strip them down naked, I've fought hard for those items! Some will swap out, and always without any warning and taking every piece of item they had in their inventory with them. You collect a "coterie" of fellow vampires who decide to join you for one reason or other, most extremely vague and along the lines of "because I feel like it". That is if you can even get in position to attack in the first place, but more about that soon. They're all pretty much equally bad, you end up either flailing your swords or flailing your pistols. There are swords, halberds, shotguns, rocket launchers and everything in-between. Enter, go through a few levels, kill boss at the end.īetween dungeons you will get the opportunity to sell your loot to buy new loot. Even though the settings differ and give some nice variety, very little else does - they all play out exactly the same. The way to do this is by going through different dungeon-settings and whacking the heck out of the enemies.
VAMPIRE THE MASQUERADE REDEMPTION FREE
The end goal is of course to find and free your Anezka though it is unclear whether she actually wants to, and also to prevent the coming of the Vukodlak. Through events you will eventually get transported from the middle ages to "modern" times, i.e when the game was made around 2000. The quest log is ok but the map is absolutely useless. I realized it was all really just an excuse to get to slaughter some vampires and demons. There is quite a lot of dialogue explaining all this in the game but things move around so quickly and the dialogue is quite tiresome it left my brain about as soon as I had read it. For some reason some vampires are against this. They also aim to raise some sort of mega-demon from hell to allow vampires to rule the earth once more. In VTMR you don't get to choose which clan you belong to but you get to fight several of them.Ĭhristof, who only speaks with "thy" and "thee" throughout the entire game, learns that his "beloved Anezka" has been turned into a ghoul by another faction of vampires. I can't say I am well versed in VTM lore, but I know the clans differ quite a lot. After the first dungeon which serves as a sort of learning experience you get turned into a vampire by one of the many clans in VTM - the brujah. You immediately fall madly in love with this nun, though you are both vowed to celibacy, and this serves as the foundation for the entire story of VTMR. You get hurt in battle and nursed back to health by a nun called Anezka at the local monastery. I knew my character was going to become a vampire before long because, A: I was playing a vampire game and B: you can see the character as a vampire on the cover art. It's the middle ages of Europe and you're a knight of the crusade battling evil. You actually start out as a human, Christof.